English software" redirects here. For the video game publisher, see English Software.
Computer-assisted language learning (CALL) is succinctly
defined in a seminal work by Levy (1997: p. 1) as "the search for and
study of applications of the computer in language teaching and
learning".[1]
CALL embraces a wide range of ICT applications and approaches to
teaching and learning foreign languages, from the "traditional"
drill-and-practice programs that characterised CALL in the 1960s and
1970s to more recent manifestations of CALL, e.g. as used in a virtual learning environment and Web-based distance learning. It also extends to the use of corpora and concordancers, interactive whiteboards,[2] Computer-mediated communication (CMC),[3] language learning in virtual worlds, and Mobile-assisted language learning (MALL).[4]
The term CALI (Computer-assisted language instruction) was in use
before CALL, reflecting its origins as a subset of the general term CAI
(Computer-assisted instruction). CALI fell out of favour among language
teachers, however, as it appeared to imply a teacher-centred approach
(instructional), whereas language teachers are more inclined to prefer a
student-centred approach, focusing on learning rather than instruction.
CALL began to replace CALI in the early 1980s (Davies & Higgins
1982: p. 3)[5] and it is now incorporated into the names of the growing number of professional associations worldwide.
An alternative term, Technology-enhanced language learning (TELL),[6] also emerged around the early 1990s: e.g. the TELL Consortium project, University of Hull.
The current philosophy of CALL puts a strong emphasis on
student-centred materials that allow learners to work on their own. Such
materials may be structured or unstructured, but they normally embody
two important features: interactive learning and individualised
learning. CALL is essentially a tool that helps teachers to facilitate
the language learning process. It can be used to reinforce what has been
already been learned in the classroom or as a remedial tool to help
learners who require additional support.
The design of CALL materials generally takes into consideration
principles of language pedagogy and methodology, which may be derived
from different learning theories (e.g. behaviourist, cognitive,
constructivist) and second language learning theories such as Stephen
Krashen's monitor hypothesis.
Information from : http://en.wikipedia.org/wiki/Computer-assisted_language_learning
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